This allows casualties on both sides to be more proportionate. There is now a Force Disparity Combat Bonus that's applied when a smaller force is engaged with a larger one in battle. Fleet Size Limit – A new concept called command limit restricts how large an individual fleet can be.The speed at which War Exhaustion accumulates is influenced by factors such as ethics, traditions, technology and the amount of claims being pressed. It goes up from having planets and starbases occupied by the enemy, suffering losses during combat, and passively by attrition. War exhaustion – Warscore is gone and has been replaced with war exhaustion that measures the total weariness and attrition suffered by all empires.They require influence and it is possible to claim a system multiple times, for a more ideal peace deal. Claims – One way to get a casus belli is by having a claim over a system.Occupying a system awards the owner control of any mining and research stations and the ability to use the Starbase. System are considered occupied if the Starbase and all its planets controlled by the player are under enemy control. Different casus belli have different types of wargoals. War overhaul – To declare war a casus belli is now required.Basic ascension perks – The majority of ascension perks are now included in the base game without the need of DLC to unlock them.For example, pulsar render shields unusable, nebulae block sensors from picking up ships outside the system they are in, etc. Galactic terrain – Systems can now have environmental effects and hazards that cause profound tactical and strategic effects on ships.They function similarly to wormholes in that they initially pair up with a random other Gateway somewhere in the galaxy, but all Gateways of an empire can freely connect to any other they own. Gateways – New megastructures that can be built, or found and reactivated.Jump drives have also been tweaked, they normally travel across hyperlanes like any normal ship but they are able to make a small tactical "jump" into a nearby system that is not directly connected by the hyperlane network. They work in pairs and essentially function as very long hyperlanes that can potentially take a ship across the entire galaxy near-instantly. Wormholes are now a natural formation that can be encountered while exploring the galaxy. Ships now need to travel to the entry point of a particular hyperlane but to compensate sublight travel has been sped up. Hyperlane generation has been altered, now creating more 'islands' and 'choke points', allowing for a more interesting galactic geography. FTL overhaul – The game no longer allows players to select the starting FTL type, instead everyone starts as primarily hyperlane-based, with more advanced forms of FTL unlocked through technology.Colonization changes – It is now impossible to colonize worlds outside an empires' borders, but it no longer costs influence to do so.Constructing a Starbase costs influence and they can never be destroyed, only disabled or captured. Starbases replace spaceports in military ship construction. They can be upgraded, ranging from outpost to citadel, and further specialized with modules and buildings. Starbases – Each system can now only have a single Starbase above its sun.Border rework – Borders are now simply a reflection of system ownership meaning that the owner of a system is now almost always the owner of the Starbase in said system.
#Stellaris apocalypse dyson sphere bug Patch
These features will be added to the base game on the 2.0 (Cherryh) patch meaning that they are free for all players and function without the need of the accompanying DLC.
These features are only available if the accompanying DLC is activated.